[U][SIZE=6]Chimu - the gutsy natives![/SIZE][SIZE=3]- The conclusion (continued...)[/SIZE][/U] After what seems like a saga, 1821 rolls around and we're at the end of the game. Let's take a look at Chimu: [IMG]http://game-point.net/misc/eu3/chimu/take2/314.png[/IMG] We took over all of South America (+ the Falklands), and as much of Central America as needed to stop Castille invading us. [IMG]http://game-point.net/misc/eu3/chimu/take2/315.png[/IMG] That Central American border was well built up with forts, and we got a level 6 fort on the Falklands, it got invaded so often. In general, we managed to build a wide spread of level 2 forts from the southern tip up to the north-west capital / main Chimu and Inca starting area. [IMG]http://game-point.net/misc/eu3/chimu/take2/316.png[/IMG] The whole country was successfully converted to Animist, though there are no free Missionaries like with Christianity so it's harder. It also means everyone has a colonial conquest casus belli on you throughout the game. But we did not have to sacrifice our religious beliefs to survive against the Europeans! [IMG]http://game-point.net/misc/eu3/chimu/take2/317.png[/IMG] The Incan culture wasn't quite ubiquitous, but was spread pretty wide - down the western coast and the centre. The amount of land the Europeans could flip to their culture was kept to a minimum. There were no events that flipped culture back to Incan culture again, so I guess that doesn't happen like it sometimes does at random for European nations... however, sending a colonist to successfully expand a colony did flip it back to our culture and religion. [IMG]http://game-point.net/misc/eu3/chimu/take2/318.png[/IMG] Every province in the country was cored by the end of the game maximizing tax income and meaning (along with all provinces having the state religion) that revolt risk was at zero. [IMG]http://game-point.net/misc/eu3/chimu/take2/319.png[/IMG] [IMG]http://game-point.net/misc/eu3/chimu/take2/320.png[/IMG] The stability cost map also gives a good idea of how "integrated" each province was into the country. Provinces that had a different (non-tolerated) culture but the same religion have a somewhat higher stability cost; everything else is nice and low. [IMG]http://game-point.net/misc/eu3/chimu/take2/321.png[/IMG] We had a good army... [IMG]http://game-point.net/misc/eu3/chimu/take2/322.png[/IMG] ... and unquestionably the best navy in the world. [IMG]http://game-point.net/misc/eu3/chimu/take2/323.png[/IMG] The manpower mapmode shows us where the real engine of the nation was - most of the manpower came from the Inca/Chimu heartlands in the north-west. To be fair, this was where most of the army buildings to enhance manpower were built, too. [IMG]http://game-point.net/misc/eu3/chimu/take2/324.png[/IMG] Economically, the wealth of the nation was nicely spread out, some areas having high population leading to good tax income, and many having high production value, whether it was coffee, tobacco, or just plain gold. [IMG]http://game-point.net/misc/eu3/chimu/take2/325.png[/IMG] This fed nicely into our 2 successful and rich centres of trade, allowing us to get some nice trade income from our monopoly in each of them. Sure, only we traded through them, but we were big enough to make them successful! [IMG]http://game-point.net/misc/eu3/chimu/take2/326.png[/IMG] A neat and tidy pirate defence system was set up, galleys docked in ports, spaced as widely apart as possible while keeping all coastal zones free of pirates at all times. Revolt risk was also at zero on all land provinces, their having been properly integrated into the Chimu nation. [IMG]http://game-point.net/misc/eu3/chimu/take2/327.png[/IMG] And leaving perhaps my favourite mapmode until last - the tech mapmode! We actually managed to drag ourselves up to tech level "dark green", quite late in the game - we had been down at orange for a long time. We weren't quite the world leaders in tech, but it's a heck of an achievement when you consider where Chimu started out, and that other more "fortunate" nations like Castille and France were orange by the end of the game! The most advanced nation was one of our allies, Navarra, an OPM. [IMG]http://game-point.net/misc/eu3/chimu/take2/328.png[/IMG] We were allied with Canada, UPCA, Navarra, and Galicia. No-one else would really consider allying with us! However, we certainly got attacked less and less as we got more powerful, to the point where we didn't get declared on once for about the last 50 years; we actually declared on Castille to intervene in their war against our friends the UPCA. We didn't bother with vassals, although we could have: [IMG]http://game-point.net/misc/eu3/chimu/take2/329.png[/IMG] So, it looks like the native Americans aren't in fact nerfed beyond [i]all[/i] hope. With enough patience, determination, and luck, they can survive and prosper. Just about. :)